Can you unlock the spacesuit behind the screen and get authorization to pilot the ship? Do the glowing planets on one wall reveal secrets and connections only you can solve? The sheer variety of tactile clues and places to explore make this space mission a blast. The immersive space station in Nemesis is filled with complex, layered puzzles that build towards a dramatic change in course. You’re hurtling toward Earth on the USS Nemesis, and you have no choice but to commandeer the spaceship and save humanity from destruction. There are myriad escape rooms to dive into in NYC: These are some of the best. Arrive early to get oriented (common escape room rules will bid you not to destroy the sets or climb on furniture) and leave time for debriefing after: What puzzle almost cost your victory? How many other teams escaped? And of course, no escape room is complete without a post-game photoshoot, replete with signs and giant keys for props. Pep up with caffeine, but go easy on booze until after your victory (or defeat). Dress comfortably - some rooms require you to crawl, climb, and run. Get to know your teammates and make sure you can communicate under pressure. A diverse team (look for the analyst, the quick-witted, the logician, the watchful, the playful) will fare better than eight like-minded accountants. You’ll need a team, so choose wisely: Most games are designed for up to 10 players, but the most satisfying adventures are had with groups of a half-dozen (you might have to shell out for a private room if you’d rather not be paired with strangers). They may strike you as a bit faddish, but the mousetrap setup will resonate with anyone who grew up playing narrative puzzle adventure computer games (LucasArts’ “ Day of the Tentacle” and “ Sam & Max Hit the Road” were exemplars). Once you get into them, it’s hard to stop.Ī handful of companies around New York City operate dozens of rooms, which as recently as 2014 were only the exotic provenance of Eastern Europe. It’s a chance to collaborate and play and race against the clock. Escape rooms bring an adrenaline rush, a chance to get away in an alternate reality, a chance to immerse yourself in a game with stakes: seeking a way out of a spaceship headed for Earth a haunted hotel with blood-soaked cushions or the laboratory of a strange cult. We made it out with minutes to spare, giddy and exhilarated. Jekyll’s office while the clock ticked, we checked underneath hats and scrutinized oil paintings for hints to crack combination locks, revealing more incriminating clues and hidden doors. Team building? Solving puzzles? I scoffed why would anyone want to do that? But my curiosity got to the better of me, and eventually I recruited a team of amateur escape artists (writers game designers Dungeons & Dragons enthusiasts) to try one out. Before I became obsessed with escape rooms, I’d completely dismissed escape rooms.
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